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Tip: You can download the DSI, which is the source for these strip descriptions. It's at the downloads page.

1996-11-01
Alice is disturbed by the sound of Wally clipping his nails.
Office Politics, clip nails, complain, screen saver, Wally's 101 annoying cubicle sounds, crazy, Alice, Dilbert, Wally

1996-11-02
Dilbert moves the cubicle wall of a guy in Marketing a quarter-inch per week.
Marketing, experiment, cubicle, wall, small cubicle, Alice, Dilbert, marketeer

1996-11-03
Dilbert is behind a slow woman in a cashier's line.
Personal, chocolate bar, exact change, roll of pennies, chequebook, wallet, purse, cash register, Dilbert, woman

1996-11-04
The Dogbert Consulting Company adds credibility to the Boss's opinions.
Management, credibility, opinion, budget, swami hat, Dogbert, Boss

1996-11-05
Dogbert's analysis shows money is better spent on him.
Management, credibility, decision, downsize, deluxe service, swami hat, Boss, Dogbert, Wally

1996-11-06
Liz decides to date other men.
Start of saga: Liz and Dilbert decide to date other people.
Dating, break up, spare, Liz, Dilbert, man

1996-11-07
Dilbert decides he should date other women.
Dating, date, Internet, credit card, inquisition, hot babe, Dilbert, Dogbert

1996-11-08
Dogbert advises Dilbert on what to include in his online personals ad.
Dating, technology, sex symbol, moonlit walks, applicant, dance, prowess, Dogbert, Dilbert

1996-11-09
Dilbert chats online with Madame Cruella.
Dating, online relationships, Madame Cruella, ear, Dilbert

1996-11-10
Fantasy and reality differ when Dilbert tells the Boss about his new job offer.
Management, promotion, assignment, raise, morale, breath, halitosis, Dilbert, Boss, Wally

1996-11-11
Catbert advises Dilbert how to get an extra engineer for his project.
Start of saga: Dilbert hires an extra engineer for his project.
Management, engineer, unqualified, transfer, optimism, savour, crush, Catbert, Dilbert

1996-11-12
Catbert presents resumes for Dilbert's job opening.
Management, resume, applicant, pay, crayon, eyeliner, dot matrix, pencil, Catbert, Alice, Dilbert

1996-11-13
Dilbert interviews a dim-witted engineer.
Management, applicant, interview, bucket, see how you think, Dilbert, engineer

1996-11-14
Dilbert interviews a brilliant engineer, but can only offer half pay.
Management, applicant, interview, resume, pay, intangible benefits, savings account, Dilbert, engineer

1996-11-15
Dilbert interviews an aggressive engineer.
Management, applicant, interview, long-range career goals, all women's college, confident, assertive, arm wrestle, Dilbert, engineer

1996-11-16
Dilbert interviews an engineer who doesn't want the job.
Management, applicant, practise interview, sandwich, lunch, Dilbert, Brian

1996-11-17
The Boss visits Cubeville to hand out morale boosts.
Management, cubeville, morale, underling, randomly pressing keys, inspire, Boss, Dilbert

1996-11-18
Catbert invites Wally to start smoking.
Start of saga: Wally starts smoking.
Health, stress, smoking, company-sanctioned breaks, downsize, pack of cigarettes, Catbert, Wally

1996-11-19
Wally tells Alice smoking will add an interesting edge to his personality.
Health, smoking, break, personality, personal magnetism, circuit board, Wally, Alice

1996-11-20
Wally meets the people he'll be smoking with.
Health, smoking, break, chat, cigarette, lighter, colour coded, Wally, co-worker

1996-11-21
Wally reads the cigarette ads and finds them overrated.
Health, smoking, mountain biking, waterfall, smokers' cognitive dissonance, cigarette, lighter, Wally, Dilbert

1996-11-22
Wally describes the effects of smoking.
Health, smoking, yellow teeth, house, breath, outcast, Alice, Wally

1996-11-23
Wally reads the warning label on his cigarettes.
Health, smoking, warning label, colour printer, air, Wally, Boss, Dilbert

1996-11-24
The Boss says the competition will "eat our lunch".
Management, consultant, eat our lunch, executive committee, cafeteria, presentation, projector, Boss, executive, Dilbert, security guard

1996-11-25
Wally wants to know when his raise will be effective.
Management, raise, effective, in the zone, slow motion, Wally, Catbert

1996-11-26
The Boss sends Dilbert to a class to improve his interpersonal skills.
Start of saga: Interpersonal skills training.
Management, disagree, yell, interpersonal skills, class, jog, Boss, Dilbert

1996-11-27
The three fundamentals to good relationships are loud, simple and smiley.
Office Politics, interpersonal skills, phony, loud, simple, smiley, training, presentation, remote control, Dogbert, Wally, Dilbert

1996-11-28
Today's lesson in interpersonal skills is to listen to a stupid person.
Office Politics, interpersonal skills, stupid, rolling eyes, any key, Yugo, Dogbert, stupid person, Dilbert

1996-11-29
Alice gives her presentation package to the Boss.
Creativity, presentation, dementia, comments, Alice, Boss

1996-11-30
Asok criticises Alice's presentation package.
Office Politics, areas for improvement, ambulance, warning, Asok, Alice